Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
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Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| project | info, version, run, stop, settings_get, settings_set, export |
| scenes | create, list, info, delete, duplicate, set_main |
| nodes | add, remove, rename, list, set_property, get_property |
| scripts | create, read, write, attach, list, delete |
| editor | launch, status |
| config | status, set, detect_godot, check |
| resources | list, info, delete, import_config |
| input_map | list, add_action, remove_action, add_event |
| signals | list, connect, disconnect |
| animation | create_player, add_animation, add_track, add_keyframe, list |
| tilemap | create_tileset, add_source, set_tile, paint, list |
| shader | create, read, write, get_params, list |
| physics | layers, collision_setup, body_config, set_layer_name |
| audio | list_buses, add_bus, add_effect, create_stream |
| navigation | create_region, add_agent, add_obstacle |
| ui | create_control, set_theme, layout, list_controls |
| help | - |
{
"mcpServers": {
"better-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@n24q02m/better-godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "/path/to/your/godot/project"
}
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
| Variable | Description | Required |
|---|---|---|
| GODOT_PROJECT_PATH | Declared in the maintainer’s client configuration. | Yes |
Enables AI agents to interact with Minecraft using the Model Context Protocol via Mineflayer.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
A single MCP stdio endpoint with 51 tools for iOS (simulator + real) and Android device control, native UI automation, end-to-end flows, trustworthy assertions, React Native debugging, WebView DOM +…
See [the full cities workflow example and transcript](Assets/Plugins/UnityCodeMcpServer/Documentation~/Examples/UsageExample_CitiesWorkflow.md).
MCP server that gives AI assistants structured access to the Board SDK (fun.board v3.3.0) for Unity game development. Instead of hallucinating SDK APIs, your AI generates correct C code with proper…
Ask Claude about Unity APIs: - "Tell me about GameObject" - "How do I use NavMeshAgent?" - "Search for transform methods"