See [the full cities workflow example and transcript](Assets/Plugins/UnityCodeMcpServer/Documentation~/Examples/UsageExample_CitiesWorkflow.md).
See the full cities workflow example and transcript.
uv (Python package manager) for the bundled STDIO bridge: https://docs.astral.sh/uv/.Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| execute_csharp_script_in_unity_editor | |
| read_unity_console_logs | |
| run_unity_tests | |
| enter_play_mode | |
| play_unity_game | |
| get_unity_game_view_window_screenshot | |
| exit_play_mode | |
| get_unity_info |
{
"mcpServers": {
"unity-code-mcp-stdio": {
"command": "uv",
"args": [
"run",
"--directory",
"C:/path/to/UnityProject/Assets/Plugins/UnityCodeMcpServer/Editor/STDIO~",
"unity-code-mcp-stdio"
]
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
uv (Python package manager) for the bundled STDIO bridge: https://docs.astral.sh/uv/.Enables AI agents to interact with Minecraft using the Model Context Protocol via Mineflayer.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
Analyze chess positions and get professional evaluations using Stockfish within Claude.
Facilitates a trivia game where AI models generate content and manage gameplay through the Model Context Protocol.
Building a daily briefing for a human is mostly about sourcing the parts you can't write personally — the joke, the history snippet, the puzzle, the
Daily content for AI agents. History, chess, investing, wrongology, more. 10 channels. Free trial.