MCP server that gives AI assistants structured access to the Board SDK (fun.board v3.3.0) for Unity game development. Instead of hallucinating SDK APIs, your AI generates correct C code with proper…
Board Mcp is an MCP project maintained in the seeincodes/boardmcp repository. The maintainer describes its purpose as “MCP server that gives AI assistants structured access to the Board SDK (fun.board v3.3.0) for Unity game development. Instead of hallucinating SDK APIs, your AI…”. Read the project documentation for the complete scope.
The documented npm package is board-sdk-mcp-server. The configuration below comes from the maintainer’s example; adapt its paths and account values to your environment.
Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.
Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| board_input_get_contacts | GetActiveContacts() polling pattern with platform guards |
| board_input_contact_lifecycle | BoardContactPhase state machine (Began → Moved → Ended) |
| board_input_configure_settings | BoardInputSettings smoothing and piece set configuration |
| board_input_simulator_setup | Editor simulator activation for testing without hardware |
| board_input_glyph_setup | Physical game piece detection with model file setup |
| board_input_list_piece_sets | Catalog of available piece set models and their games |
| board_input_debug_view | Visual debug overlay for contact positions and bounds |
| board_session_get_players | Player roster access and playersChanged event pattern |
| board_session_add_player | PresentAddPlayerSelector() with async/await pattern |
| board_session_replace_player | PresentReplacePlayerSelector() with IL2CPP notes |
| board_session_reset_players | ResetPlayers() for returning to initial state |
| board_session_player_types | BoardPlayerType (Profile, Guest, AI) explanation |
| board_session_active_profile | activeProfile vs players[] distinction |
| board_session_ai_players | SetAIPlayerTypes() for registering AI opponent types |
| board_save_create | CreateSaveGame() with auto player association |
| board_save_update | UpdateSaveGame() with checksum regeneration |
| board_save_load | LoadSaveGame() with player activation side-effect warning |
| board_save_list | GetSaveGamesMetadata() with hydrated player info |
| board_save_cover_image | Cover image loading (432x243 PNG) |
| board_save_storage_info | Storage limits (16MB payload, 64MB total) |
| board_save_remove_players | Player removal with auto-delete behavior |
| board_save_remove_profile | Active profile removal from save |
| board_app_pause_screen | SetPauseScreenContext() vs UpdatePauseScreenContext() |
| board_app_profile_switcher | Profile switcher overlay visibility control |
| board_app_exit | Clean exit with platform behavior differences |
| board_app_pause_events | Pause screen event subscription pattern |
| board_app_input_module | BoardUIInputModule automatic input module management |
{
"mcpServers": {
"board-sdk": {
"command": "npx",
"args": [
"-y",
"board-sdk-mcp-server"
]
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
Enables AI agents to interact with Minecraft using the Model Context Protocol via Mineflayer.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
Analyze chess positions and get professional evaluations using Stockfish within Claude.
Facilitates a trivia game where AI models generate content and manage gameplay through the Model Context Protocol.
Building a daily briefing for a human is mostly about sourcing the parts you can't write personally — the joke, the history snippet, the puzzle, the
Daily content for AI agents. History, chess, investing, wrongology, more. 10 channels. Free trial.