Unity MCP 統合フレームワーク MCP Server

Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript

Local serverstdioTypeScript

What is the Unity MCP 統合フレームワーク MCP server?

Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP. Exposed over MCP by the unity mcp 統合フレームワーク mcp server, that capability becomes something an assistant can invoke while it works, not something you go and do afterwards.

Its toolset

Everything the assistant can do here goes through one of these:

  • com.unity.nuget.newtonsoft — json 3.2.1(依存として自動解決されます)
  • console_read_logs — safe
  • console_get_count — safe
  • console_clear — unsafe
  • editor_log_tail — safe
  • compile_status — safe
  • compile_request — unsafe
  • test_run — unsafe
  • test_results — safe
  • scene_browse_hierarchy — safe
  • scene_list — safe
  • inspect_read — safe

Adding it to your client

Installation goes through your MCP client rather than a global install: point it at npm on npm and it is fetched when the client starts. The copy-paste blocks for Claude Desktop, Claude Code and Cursor are further down this page.

When to reach for it

Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Unity MCP 統合フレームワーク's toolset — com.unity.nuget.newtonsoft, console_read_logs, console_get_count and 11 more — is a fair guide to whether it matches your workflow. It is maintained by isuzu-shiranui; worth a glance at recent repository activity before you build anything load-bearing on it.

This entry was verified against Unity MCP 統合フレームワーク's own documentation before publication; SyncDev keeps the directory reviewed rather than auto-generated.

Caveats

  • It runs with your machine's permissions. That is convenient and also the reason to think about what you point it at before you approve a tool call.
  • With 14 tools registered it takes up a noticeable share of the context window; turn it off in projects that never touch Unity MCP 統合フレームワーク.
  • MCP clients confirm each tool call by default. Leave that on until you have watched what the unity mcp 統合フレームワーク mcp server does with a few real requests.

Available tools

ToolWhat it does
com.unity.nuget.newtonsoftjson 3.2.1(依存として自動解決されます)
console_read_logssafe
console_get_countsafe
console_clearunsafe
editor_log_tailsafe
compile_statussafe
compile_requestunsafe
test_rununsafe
test_resultssafe
scene_browse_hierarchysafe
scene_listsafe
inspect_readsafe
inspect_listsafe
play_mode_statussafe

How to install the Unity MCP 統合フレームワーク MCP server

### Claude Desktop / Claude Code との連携

```json
{
  "mcpServers": {
    "isuzu-unity-mcp": {
      "command": "node",
      "args": ["/absolute/path/to/unity-mcp-ts/build/index.js"]
    }
  }
}

Configuration as documented by the project. Restart the client after saving.

Example prompts to try

  • Use Unity MCP 統合フレームワーク to com.unity.nuget.newtonsoft.
  • Use Unity MCP 統合フレームワーク to console read logs.
  • Use Unity MCP 統合フレームワーク to console get count.

Frequently asked questions

MCP (stdio) is intended for AI model tools like Claude Desktop; direct HTTP allows scripts, CI, or any HTTP client (curl) to interact with Unity without the TypeScript server.