UnityNaturalMCP is an MCP server implementation for Unity that aims for a "natural" user experience.
If you want an AI assistant working directly with UnityNaturalMCP, the unitynaturalmcp mcp server is the bridge. UnityNaturalMCP is an MCP server implementation for Unity that aims for a "natural" user experience.
UnityNaturalMCP is an MCP server implementation for Unity that aims for a "natural" user experience.
Once connected, the assistant can call these 11 tools directly:
RefreshAssets — Refresh Unity Editor assetsGetCurrentConsoleLogs — Get Unity Console log historyClearConsoleLogs — Clear Unity Console logsRunEditModeTests — Run Edit Mode tests on Unity Test RunnerRunPlayModeTests — Run Play Mode tests on Unity Test RunnerUnityNaturalMCPServer — An MCP server implementation provided as a Unity Package that behaves as a Streamable HTTP serverUnityNaturalMCPTest — A Unity project for functional verification and as a sampleUnity — The following packages are required: - UniTask - NugetForUnityWSL2 — When using MCP with Claude Code on Windows, you need to use WSL2Cursor — Cursor does not support Streamable HTTP as of June 23, 2025. You need to connect via stdio. Please download the latest mcp-stdio-to-streamable-http fromMCPInspector — From MCP Inspector, you can call MCP tools via Streamable HTTP and perform operational verificationSetup follows the standard MCP pattern: clone or install the server, then register it in your client's configuration file and restart the client. The configuration snippets on this page cover Claude Desktop, Claude Code and Cursor.
The server reads 2 environment variables: MCP_SERVER_IP, MCP_SERVER_PORT. Keep credentials in your client's env block or a secrets manager rather than committing them.
mcp-stdio-to-streamable-http)Developer-tool servers are usually the first ones people connect, because they turn "help me with this code" into an assistant that can actually read the repo and act on it. UnityNaturalMCP sits in that group, and the shape of its toolset — RefreshAssets, GetCurrentConsoleLogs, ClearConsoleLogs among others — tells you what it is really for. Worth comparing against the other developer tools servers in this directory before you commit to one, since several overlap in scope but differ sharply in setup cost and permissions.
| Tool | What it does |
|---|---|
| RefreshAssets | Refresh Unity Editor assets |
| GetCurrentConsoleLogs | Get Unity Console log history |
| ClearConsoleLogs | Clear Unity Console logs |
| RunEditModeTests | Run Edit Mode tests on Unity Test Runner |
| RunPlayModeTests | Run Play Mode tests on Unity Test Runner |
| UnityNaturalMCPServer | An MCP server implementation provided as a Unity Package that behaves as a Streamable HTTP server. |
| UnityNaturalMCPTest | A Unity project for functional verification and as a sample. |
| Unity | The following packages are required: - [UniTask](https://github.com/Cysharp/UniTask) - [NugetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) |
| WSL2 | When using MCP with Claude Code on Windows, you need to use WSL2. |
| Cursor | Cursor does not support Streamable HTTP as of June 23, 2025. You need to connect via stdio. Please download the latest mcp-stdio-to-streamable-http from [mcp-stdio-to-streamable-http Releases](https://github.com/notargs/ |
| MCPInspector | From [MCP Inspector](https://github.com/modelcontextprotocol/inspector), you can call MCP tools via Streamable HTTP and perform operational verification smoothly. |
mcp-stdio-to-streamable-http)| Variable | Description | Required |
|---|---|---|
| MCP_SERVER_IP | Configuration value read at startup. | Optional |
| MCP_SERVER_PORT | Configuration value read at startup. | Optional |
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