PicoBerry MCP Server

Generate 3D models, images, and animations for game and 3D workflows from any MCP client — Claude Code, Cursor, Claude Desktop, Cline — with no HTTP glue. A thin wrapper over the PicoBerry /v1 API…

Local serverstdioMIT

What is the PicoBerry MCP Server?

picoberry-mcp is an MCP project maintained in the umodeler/picoberry-mcp repository. The maintainer describes its purpose as “Generate 3D models, images, and animations for game and 3D workflows from any MCP client — Claude Code, Cursor, Claude Desktop, Cline — with no…”. Read the project documentation for the complete scope.

Installation

The documented npm package is @picoberry/mcp-server. The configuration below comes from the maintainer’s example; adapt its paths and account values to your environment.

Configuration values

The example declares PICOBERRY_API_KEY. Secret-looking values have been replaced with placeholders. Required and optional labels are shown only when the documentation states them.

Source

Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.

Recorded tools

Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.

ToolWhat it does
list_modelsEngines + credit cost for a category (3d / image / parts-board / remesh / texture / animate). Call before generating — don't hardcode engines.
list_animation_presetsAnimation preset ids (engine-specific), with optional substring filter.
get_creditsCurrent credit balance.
generate_imageText → image (+ optional reference image URLs).
generate_3d_from_textText → 3D model (GLB).
generate_3d_from_imageImage → 3D model. Single: image_url or local image_path. Multi-view (2–4 views, higher fidelity): image_urls or image_paths, ordered [front, left, back, right]
parts_boardDecompose one image into an exploded parts-board image (server-fixed engine). Input asset_id, image_url, or local image_path; feed the result to…
remeshRetopologize an existing 3D asset → new asset.
textureRe-texture (PBR) an existing 3D asset → new asset.
animateAuto-rig + animate an existing 3D character → new asset.
get_assetStatus + result URLs for one asset.
wait_for_assetPoll until an asset finishes (or times out), then return it.
list_my_assetsBrowse your generated assets.
download_assetExport a completed 3D asset (glb / fbx / obj) → signed URL.

How to install the PicoBerry MCP Server

{
  "mcpServers": {
    "picoberry": {
      "command": "npx",
      "args": [
        "-y",
        "@picoberry/mcp-server"
      ],
      "env": {
        "PICOBERRY_API_KEY": "YOUR_PICOBERRY_API_KEY"
      }
    }
  }
}

From the project documentation. Replace placeholders and example paths before connecting.

Configuration

VariableDescriptionRequired
PICOBERRY_API_KEYDeclared in the maintainer’s client configuration.Check documentation