Provides a unified TypeScript interface for LLMs to interact with various 3D software applications.
Connect 3D Model Context Protocol to Claude, Cursor or any other MCP client and it stops being a tab you switch to. Provides a unified TypeScript interface for LLMs to interact with various 3D software applications. The 3d model context protocol mcp server is what makes that connection.
3D-MCP is a universal implementation of the Model Context Protocol for 3D software. It creates a unified TypeScript interface for LLMs to interact with Blender, Maya, Unreal Engine, and other 3D applications through a single coherent API.
Setup follows the usual MCP pattern — install or clone the server, register it in your client's configuration file, restart the client.
The toolset is worth reading before you wire it up, because it tells you what the integration is really for:
Auto — generation eliminates repetitive code using createCrudOperationsDocumentation — Self-documenting API with descriptionscompounded.ts — Compound modeling toolsCore — Base entities and operations used across all domainsModeling — Mesh creation, editing, and topology operationsAnimation — Keyframes, curves, clips, and animation controlRigging — Skeletal systems, controls, and deformationRendering — Materials, lights, and render settingsConsistency — All entities have the same patterns for basic operationsAmong the knowledge and memory options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. 3D Model Context Protocol's toolset — Auto, Documentation, compounded.ts and 6 more — is a fair guide to whether it matches your workflow. It is maintained by team-plask; worth a glance at recent repository activity before you build anything load-bearing on it.
SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.
| Tool | What it does |
|---|---|
| Auto | generation eliminates repetitive code using createCrudOperations |
| Documentation | Self-documenting API with descriptions |
| compounded.ts | Compound modeling tools |
| Core | Base entities and operations used across all domains |
| Modeling | Mesh creation, editing, and topology operations |
| Animation | Keyframes, curves, clips, and animation control |
| Rigging | Skeletal systems, controls, and deformation |
| Rendering | Materials, lights, and render settings |
| Consistency | All entities have the same patterns for basic operations |
A knowledge graph your assistant keeps between sessions — entities, relations and observations that persist.
Kill hallucinated APIs — version-accurate, up-to-date library documentation injected straight into context.
Your workspace, on speaking terms with AI — search, read and write Notion pages and databases.
A structured scratchpad for hard problems — stepwise reasoning with revisions, branches and visible logic.
Symbol-level code navigation, refactoring and memory for coding agents — the IDE brain your assistant has been missing.
Chat with your second brain — search, read and write vault notes through the Local REST API.