Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor
Most developer tooling work still happens through a UI a human drives. Godot MCP Pro MCP server moves it into the conversation instead. Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with 175 powerful tools.
The server publishes 14 tools. What each one is for:
get_project_info — Project metadata, version, viewport, autoloadsget_filesystem_tree — Recursive file tree with filteringsearch_files — Fuzzy/glob file searchget_project_settings — Read project.godot settingsset_project_setting — Set project settings via editor APIuid_to_project_path — UID → res:// conversionproject_path_to_uid — res:// → UID conversionget_scene_tree — Live scene tree with hierarchyget_scene_file_content — Raw .tscn file contentcreate_scene — Create new scene filesopen_scene — Open scene in editordelete_scene — Delete scene fileConfiguration is passed through the environment: GODOT_MCP_PORT. Treat anything key-shaped as a real credential — scope it to the minimum the server needs, and rotate it if it ever lands in a shared config.
The server ships on npm as npm, so your MCP client can launch it on demand — there is no separate build step. Add the server block to your client's configuration, restart it, and the tools register themselves.
This sits in the developer tooling group, where several servers overlap in what they claim to do but differ sharply once you actually set them up. Godot MCP Pro's toolset — get_project_info, get_filesystem_tree, search_files and 11 more — is a fair guide to whether it matches your workflow. It is maintained by youichi-uda; worth a glance at recent repository activity before you build anything load-bearing on it.
We check each listing at SyncDev against the project's documentation before it goes live — if something here drifts out of date, it is a bug worth reporting.
| Tool | What it does |
|---|---|
| get_project_info | Project metadata, version, viewport, autoloads |
| get_filesystem_tree | Recursive file tree with filtering |
| search_files | Fuzzy/glob file search |
| get_project_settings | Read project.godot settings |
| set_project_setting | Set project settings via editor API |
| uid_to_project_path | UID → res:// conversion |
| project_path_to_uid | res:// → UID conversion |
| get_scene_tree | Live scene tree with hierarchy |
| get_scene_file_content | Raw .tscn file content |
| create_scene | Create new scene files |
| open_scene | Open scene in editor |
| delete_scene | Delete scene file |
| add_scene_instance | Instance scene as child node |
| play_scene | Run scene (main/current/custom) |
{
"mcpServers": {
"godot-mcp-pro": {
"command": "npx",
"args": ["-y", "npm"],
"env": {
"GODOT_MCP_PORT": "your-value"
}
}
}
}Add to claude_desktop_config.json, then restart Claude Desktop.
| Variable | Description | Required |
|---|---|---|
| GODOT_MCP_PORT | Configuration value read at startup. | Optional |
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