Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor
Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with 175
get_project_info — Project metadata, version, viewport, autoloadsget_filesystem_tree — Recursive file tree with filteringsearch_files — Fuzzy/glob file searchget_project_settings — Read project.godot settingsset_project_setting — Set project settings via editor APIuid_to_project_path — UID → res:// conversionproject_path_to_uid — res:// → UID conversionget_scene_tree — Live scene tree with hierarchyget_scene_file_content — Raw .tscn file contentcreate_scene — Create new scene filesopen_scene — Open scene in editordelete_scene — Delete scene fileadd_scene_instance — Instance scene as child nodeplay_scene — Run scene (main/current/custom)Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| Category | Godot MCP Pro |
| Project | 10 |
| Scene | 10 |
| Node | 17 |
| Script | 9 |
| Editor | 15 |
| Runtime | 20 |
| Animation | 6 |
| TileMap | 6 |
| Profiling | 2 |
| Shader | 6 |
| Export | 4 |
| Resource | 4 |
| Physics | 6 |
| Particle | 5 |
| Navigation | 5 |
| Audio | 6 |
| AnimationTree | 9 |
| Analysis | 6 |
| Material | 0 |
| Other | 0 |
| Headless | 3 |
| Total | 187 |
{
"mcpServers": {
"godot-mcp-pro": {
"command": "node",
"args": [
"/path/to/server/build/index.js"
],
"env": {
"GODOT_MCP_PORT": "6505"
}
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
| Variable | Description | Required |
|---|---|---|
| GODOT_MCP_PORT | Declared in the maintainer’s client configuration. | Check documentation |
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