MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
Godot mcp mcp server lets Claude, Cursor and other MCP clients work with Godot MCP directly. MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
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Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
Once connected, the assistant can call these 6 tools directly:
Name — godotType — commandCommand — npx @coding-solo/godot-mcpVariable — DescriptionGODOT_PATH — Path to the Godot executable (overrides automatic detection)DEBUG — Set to "true" to enable detailed server-side debug loggingThe server is distributed via npm as @coding-solo/godot-mcp, so most clients can run it without a manual build step. Add it to your MCP client's configuration and restart the client to pick it up — the copy-paste configs for Claude Desktop, Claude Code and Cursor are on this page.
The server reads 2 environment variables: DEBUG, GODOT_PATH. Keep credentials in your client's env block or a secrets manager rather than committing them.
Developer-tool servers are usually the first ones people connect, because they turn "help me with this code" into an assistant that can actually read the repo and act on it. Godot MCP sits in that group, and the shape of its toolset — Name, Type, Command among others — tells you what it is really for. Worth comparing against the other developer tools servers in this directory before you commit to one, since several overlap in scope but differ sharply in setup cost and permissions.
| Tool | What it does |
|---|---|
| Name | godot |
| Type | command |
| Command | npx @coding-solo/godot-mcp |
| Variable | Description |
| GODOT_PATH | Path to the Godot executable (overrides automatic detection) |
| DEBUG | Set to "true" to enable detailed server-side debug logging |
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "@coding-solo/godot-mcp"],
"env": {
"DEBUG": "your-value",
"GODOT_PATH": "your-value"
}
}
}
}Add to claude_desktop_config.json, then restart Claude Desktop.
| Variable | Description | Required |
|---|---|---|
| DEBUG | Configuration value read at startup. | Optional |
| GODOT_PATH | Filesystem location the server is allowed to use. | Optional |
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