Open-source all-in-one control plane for multi-engine game creation workflows, starting with a Luau runtime companion and Blender integration.
Open-source all-in-one control plane for multi-engine game creation workflows, starting with a Luau runtime companion and Blender integration.
Add to your MCP client config (Claude Desktop, Cursor, etc.):
Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| project_init | Initialize project manifest |
| inspect_project | Read manifest state |
| doctor | Validate environment and connectors |
| list_capabilities | List all tools and connector status |
{
"mcpServers": {
"gamedev-all-in-one": {
"command": "node",
"args": [
"/absolute/path/to/gamedev-all-in-one/dist/index.js"
]
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
Feed real design data to your coding assistant — layout, tokens and components straight from Figma files.
Integrates Figma's API with Claude and other Model Context Protocol (MCP) compatible clients, providing read-only access to Figma files and projects.
Enables Cursor AI to interact with Figma, allowing programmatic design modification and data extraction.
Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
Architecture diagrams for your agent: draw on the live OpenFlowKit canvas or edit diagram files.
Checks GLB assets against a spec without Blender and embeds the measured proof inside the GLB.