Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
Connect Unreal Blender MCP to Claude, Cursor or any other MCP client and it stops being a tab you switch to. Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach. The unreal blender mcp mcp server is what makes that connection.
This project extends the blender-mcp framework to include support for Unreal Engine, allowing AI agents like Claude and ChatGPT to simultaneously control both platforms through a single interface.
The toolset is worth reading before you wire it up, because it tells you what the integration is really for:
Prerequisites — The Prerequisites tool exposed by this serverTroubleshooting — 1. Check that all servers are running (MCP, Blender, Unreal) 2. Verify port configurations match (default: 8000 for MCP, 8400/8401 for Blender, 8500pip install uv if you don't have it)The server ships on PyPI as unreal-blender-mcp, so your MCP client can launch it on demand — there is no separate build step. Add the server block to your client's configuration, restart it, and the tools register themselves.
Plenty of developer tooling servers cover similar ground. The differences that matter in practice are scope of access and how much setup stands between you and a working tool call. Unreal Blender MCP's toolset — Prerequisites, Troubleshooting — is a fair guide to whether it matches your workflow. It is maintained by tahooki; worth a glance at recent repository activity before you build anything load-bearing on it.
We check each listing at SyncDev against the project's documentation before it goes live — if something here drifts out of date, it is a bug worth reporting.
| Tool | What it does |
|---|---|
| Prerequisites | The Prerequisites tool exposed by this server. |
| Troubleshooting | 1. Check that all servers are running (MCP, Blender, Unreal) 2. Verify port configurations match (default: 8000 for MCP, 8400/8401 for Blender, 8500 for Unreal) 3. Check console outputs for error messages 4. Restart comp |
{
"mcpServers": {
"unreal-blender": {
"command": "uvx",
"args": ["unreal-blender-mcp"]
}
}
}Add to claude_desktop_config.json, then restart Claude Desktop.
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