Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
This project extends the blender-mcp framework to include support for Unreal Engine, allowing AI agents like Claude and ChatGPT to simultaneously control both platforms through a single interface.
pip install uv if you don't have it)Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
{
"mcpServers": {
"unreal-blender": {
"command": "uvx",
"args": [
"unreal-blender-mcp"
]
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
pip install uv if you don't have it)Feed real design data to your coding assistant — layout, tokens and components straight from Figma files.
Integrates Figma's API with Claude and other Model Context Protocol (MCP) compatible clients, providing read-only access to Figma files and projects.
MCP server that reads local Figma .fig files, fully offline
A Model Context Protocol (MCP) server that provides write access to Figma through the Plugin API, enabling AI agents to create, modify, and manage Figma designs programmatically.
An MCP server for Canvas LMS. 16 curated tools for everyday student work, plus a gateway that reaches every endpoint your Canvas instance exposes.
The TypeScript MCP server for Canvas LMS.