Funplay Godot MCP Server

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

Local serverstdioPython

What is the Funplay Godot MCP Server?

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

What you get

The Most Advanced MCP Server for Godot Editor

  • execute_code First — — The addon is optimized around one high-flexibility GDScript execution tool for rich editor/runtime orchestration, now with default-on safety checks for risky snippets
  • Tool Exposure Control — — Toggle individual tools from the Godot dock without editing addon code or restarting the project
  • Dock Dashboard — — See server state, tool exposure, runtime bridge heartbeat, release readiness, and project map actions inside Godot
  • Bilingual Dock UI — — Switch Dock controls, tooltips, and operational status between English and Simplified Chinese with a persisted per-project preference
  • Project Skills — — Generate project-local AI guidance files that capture the current endpoint, tool profile, project context, and recommended Funplay workflow
  • Tool Catalog & Help — — Query grouped tool catalogs, capability gates, workflow coverage, and task-specific guidance from MCP

Configuration and credentials

  • This addon is Editor-only. It does not add runtime components to your exported game. - The MCP server starts on http://127.0.0.1:8765/ by default. If the same project already owns that port, the dock attaches to it; otherwise it falls back to another free local port. - Local MCP server settings are stored in user://funplay_mcp_settings.cfg. - The language selector localizes the Dock UI

More MCP options

Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.

Maintainer setup documentation.

How to install the Funplay Godot MCP Server

{
  "mcpServers": {
    "funplay": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "funplay-godot-mcp@0.10.0"],
      "env": {
        "FUNPLAY_GODOT_MCP_URL": "http://127.0.0.1:8765/",
        "FUNPLAY_GODOT_MCP_TOKEN": "<token from Funplay MCP dock>"
      }
    }
  }
}

Configuration as documented by the project. Restart the client after saving.

Configuration

  • This addon is Editor-only. It does not add runtime components to your exported game. - The MCP server starts on http://127.0.0.1:8765/ by default. If the same project already owns that port, the dock attaches to it; otherwise it falls back to another free local port. - Local MCP server settings are stored in user://funplay_mcp_settings.cfg. - The language selector localizes the Dock UI
VariableDescriptionRequired
FUNPLAY_GODOT_MCP_URLEndpoint or connection string the server talks to.Yes
FUNPLAY_GODOT_MCP_TOKENCredential the server authenticates with.Yes

Example prompts to try

  • “Use Funplay Godot MCP to Category.”
  • “Use Funplay Godot MCP to Scene.”
  • “Use Funplay Godot MCP to Nodes.”

Frequently asked questions

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp. Confirm the tools offered by your installed version in the connected client. Tool availability and permissions depend on the server and account configuration.