stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
Funplay Godot MCP MCP server is a locally run integration for AI assistants that speak the Model Context Protocol. stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
The Most Advanced MCP Server for Godot Editor
Once Funplay Godot MCP is connected, these are the calls the assistant has available:
Category — ToolsScene — get_scene_info, get_scene_tree, list_scenes, open_scene, save_scene, save_scene_as, create_new_scene, instantiate_sceneNodes — get_node_info, find_nodes, select_node, create_node, duplicate_node, rename_node, reparent_node, remove_node, set_node_property, set_node_propertiesScripts — create_script, list_scripts, edit_script, patch_script, open_script, validate_script, get_script_errors, request_script_reload; .NET projects alsoFiles — read_file, write_file, search_files, list_files, file_exists, delete_file, move_file, copy_fileAnimation — create_animation_player, create_animation_clip, add_animation_track, list_animations, play_animationCamera — get_camera_info, set_camera_2d, set_camera_3dMaterials — create_material, assign_materialThe server ships on npm as funplay-godot-mcp, so your MCP client can launch it on demand — there is no separate build step. Add the server block to your client's configuration, restart it, and the tools register themselves.
You will need 2 environment variables: FUNPLAY_GODOT_MCP_URL, FUNPLAY_GODOT_MCP_TOKEN. The server will not start without them, which is usually why the tools fail to appear on a first run. Keep credentials in your client's env block or a secrets manager rather than in a file you might commit.
http://127.0.0.1:8765/ by default. If the same project already owns that port, the dock attaches to it; otherwise it falls back to another free local port. - Local MCP server settings are stored in user://funplay_mcp_settings.cfg. - The language selector localizes the Dock UIPlenty of browser automation servers cover similar ground. The differences that matter in practice are scope of access and how much setup stands between you and a working tool call. Funplay Godot MCP's toolset — Category, Scene, Nodes and 5 more — is a fair guide to whether it matches your workflow. It is maintained by FunplayAI; worth a glance at recent repository activity before you build anything load-bearing on it.
We check each listing at SyncDev against the project's documentation before it goes live — if something here drifts out of date, it is a bug worth reporting.
| Tool | What it does |
|---|---|
| Category | Tools |
| Scene | get_scene_info, get_scene_tree, list_scenes, open_scene, save_scene, save_scene_as, create_new_scene, instantiate_scene, create_packed_scene_from_node, get_packed_scene_info |
| Nodes | get_node_info, find_nodes, select_node, create_node, duplicate_node, rename_node, reparent_node, remove_node, set_node_property, set_node_properties, set_transform_2d, set_transform_3d, set_node_script |
| Scripts | create_script, list_scripts, edit_script, patch_script, open_script, validate_script, get_script_errors, request_script_reload; .NET projects also expose get_dotnet_project_info |
| Files | read_file, write_file, search_files, list_files, file_exists, delete_file, move_file, copy_file |
| Animation | create_animation_player, create_animation_clip, add_animation_track, list_animations, play_animation |
| Camera | get_camera_info, set_camera_2d, set_camera_3d |
| Materials | create_material, assign_material |
{
"mcpServers": {
"funplay": {
"type": "stdio",
"command": "npx",
"args": ["-y", "funplay-godot-mcp@0.10.0"],
"env": {
"FUNPLAY_GODOT_MCP_URL": "http://127.0.0.1:8765/",
"FUNPLAY_GODOT_MCP_TOKEN": "<token from Funplay MCP dock>"
}
}
}
}Configuration as documented by the project. Restart the client after saving.
http://127.0.0.1:8765/ by default. If the same project already owns that port, the dock attaches to it; otherwise it falls back to another free local port. - Local MCP server settings are stored in user://funplay_mcp_settings.cfg. - The language selector localizes the Dock UI| Variable | Description | Required |
|---|---|---|
| FUNPLAY_GODOT_MCP_URL | Endpoint or connection string the server talks to. | Yes |
| FUNPLAY_GODOT_MCP_TOKEN | Credential the server authenticates with. | Yes |
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