UnrealMCP MCP Server

[discord-shield]: https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white [discord-url]

Local serverstdioPython

What is the UnrealMCP MCP server?

Unrealmcp mcp server lets Claude, Cursor and other MCP clients work with UnrealMCP directly. [discord-shield]: [discord-url]: https://discord.gg/ThkpVxdzet.

What UnrealMCP does

[discord-shield]: [discord-url]: https://discord.gg/ThkpVxdzet

UnrealMCP is an Unofficial Unreal Engine plugin designed to control Unreal Engine with AI tools. It implements a Machine Control Protocol (MCP) within Unreal Engine, allowing external AI systems to interact with and manipulate the Unreal environment programmatically.

Key capabilities

  • TCP server implementation for remote control of Unreal Engine
  • JSON-based command protocol for AI tools integration
  • Editor UI integration for easy access to MCP functionality
  • Comprehensive scene manipulation capabilities
  • Python companion scripts for client-side interaction

Installing the unrealmcp mcp server

Setup follows the standard MCP pattern: clone or install the server, then register it in your client's configuration file and restart the client. The configuration snippets on this page cover Claude Desktop, Claude Code and Cursor.

Requirements

  • Unreal Engine 5.5 (I have only tested on this version, may work with earlier, but no official support) - C++ development environment configured for Unreal Engine - Python 3.7+ for client-side scripting - Model to run the commands, in testing I've been using Claude for Desktop https://claude.ai/download

Where it fits

Communication servers earn their keep on volume — summarising channels and threads that would otherwise cost you an hour of scrollback. UnrealMCP sits in that group. Worth comparing against the other communication servers in this directory before you commit to one, since several overlap in scope but differ sharply in setup cost and permissions.

Practical notes

  • This server runs locally, so it operates with whatever access your machine and its credentials already have. Scope that deliberately rather than by default.
  • Maintained by kvick-games, written in Python.
  • MCP clients ask for confirmation before each tool call by default. Keep that on while you learn what the unrealmcp mcp server actually does with your data.
  • Every entry in this directory is reviewed by hand before it goes live, and details are checked against the project's own documentation.

How to install the UnrealMCP MCP server

{
    "mcpServers": {
        "unreal": {
            "command": "C:\\UnrealMCP_Project\\Plugins\\UnrealMCP\\MCP\\run_unreal_mcp.bat",
            "args": []
        }
    }
}

Configuration as documented by the project. Restart the client after saving.

Configuration

  • Unreal Engine 5.5 (I have only tested on this version, may work with earlier, but no official support) - C++ development environment configured for Unreal Engine - Python 3.7+ for client-side scripting - Model to run the commands, in testing I've been using Claude for Desktop https://claude.ai/download

Frequently asked questions

It connects UnrealMCP to MCP-compatible AI assistants such as Claude and Cursor. Instead of copying data back and forth by hand, the assistant works with UnrealMCP directly.