Production-ready MCP server for Unreal Engine with comprehensive game development tools
Production-ready MCP server for Unreal Engine with comprehensive game development tools
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++.
Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| manage_asset | Assets, Materials, Render Targets, Behavior Trees, Blueprint Struct (UserDefinedStruct) authoring |
| manage_blueprint | Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations |
| control_actor | Spawn, delete, transform, physics, tags |
| control_editor | PIE, Camera, viewport, screenshots |
| manage_level | Load/save, streaming, lighting |
| system_control | UBT, Tests, Logs, Project Settings, CVars, Python Execution |
| inspect | Object Introspection |
| manage_tools | Dynamic tool management (enable/disable at runtime) |
| build_environment | Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences |
| manage_level_structure | Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes |
| manage_geometry | Procedural mesh creation and editing with Geometry Script |
| manage_pcg | PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings |
| animation_physics | Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK |
| manage_effect | Niagara, particles, debug shapes, GPU simulations |
claude mcp add unreal-engine --env UE_PROJECT_PATH=your-value --env MCP_AUTOMATION_PORT=your-value --env MCP_AUTOMATION_HOST=your-value --env MCP_METRICS_HOST=your-value --env MCP_METRICS_TOKEN=your-value -- npx -y unreal-engine-mcp-server| Variable | Description | Required |
|---|---|---|
| UE_PROJECT_PATH | Filesystem location the server is allowed to use. | Optional |
| MCP_AUTOMATION_PORT | Configuration value read at startup. | Optional |
| MCP_AUTOMATION_HOST | Endpoint or connection string the server talks to. | Optional |
| MCP_METRICS_HOST | Endpoint or connection string the server talks to. | Optional |
| MCP_METRICS_TOKEN | Credential the server authenticates with. | Yes |
Enables AI agents to interact with Minecraft using the Model Context Protocol via Mineflayer.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
Analyze chess positions and get professional evaluations using Stockfish within Claude.
Facilitates a trivia game where AI models generate content and manage gameplay through the Model Context Protocol.
Building a daily briefing for a human is mostly about sourcing the parts you can't write personally — the joke, the history snippet, the puzzle, the
Daily content for AI agents. History, chess, investing, wrongology, more. 10 channels. Free trial.