Unreal Engine API Documentation MCP Server

Accurate UE5 C++ API docs for AI agents. Prevents hallucinated signatures and includes.

Local serverstdioPython

What is the Unreal Engine API Documentation MCP server?

Connect Unreal Engine API Documentation to Claude, Cursor or any other MCP client and it stops being a tab you switch to. Accurate UE5 C++ API docs for AI agents. Prevents hallucinated signatures and includes. The unreal engine api documentation mcp server is what makes that connection.

What the server does

Works with Claude Code, Cursor, Windsurf, or any MCP-compatible AI tool. No Unreal Engine installation required. Check the supported versions. New versions are detected and built automatically every week.

Installation

The server ships on PyPI as unreal-api-mcp, so your MCP client can launch it on demand — there is no separate build step. Add the server block to your client's configuration, restart it, and the tools register themselves.

Available tools

The toolset is worth reading before you wire it up, because it tells you what the integration is really for:

  • Covers — all Engine Runtime/Editor modules, built-in plugins (Enhanced Input, GAS, CommonUI, Niagara, etc.), Blueprint graph internals (UK2Node subclasses
  • search_unreal_api — Find APIs by keyword
  • get_function_signature — Exact signature with parameters and return type
  • get_include_path — Resolve #include for a type
  • get_class_reference — Full class reference card
  • get_deprecation_warnings — Check if an API is obsolete
  • When — Tool

Credentials and setup notes

Configuration is passed through the environment: UNREAL_VERSION, UNREAL_PROJECT_PATH, UNREAL_INSTALL_PATH. Treat anything key-shaped as a real credential — scope it to the minimum the server needs, and rotate it if it ever lands in a shared config.

Worth knowing first

  • It runs with your machine's permissions. That is convenient and also the reason to think about what you point it at before you approve a tool call.
  • Keep per-call confirmation enabled while you learn its behaviour; it is the cheapest safeguard you have.

Where it fits

Plenty of knowledge and memory servers cover similar ground. The differences that matter in practice are scope of access and how much setup stands between you and a working tool call. Unreal Engine API Documentation's toolset — Covers, search_unreal_api, get_function_signature and 4 more — is a fair guide to whether it matches your workflow. It is maintained by Codeturion; worth a glance at recent repository activity before you build anything load-bearing on it.

We check each listing at SyncDev against the project's documentation before it goes live — if something here drifts out of date, it is a bug worth reporting.

Available tools

ToolWhat it does
Coversall Engine Runtime/Editor modules, built-in plugins (Enhanced Input, GAS, CommonUI, Niagara, etc.), Blueprint graph internals (UK2Node subclasses, EdGraphSchema, BlueprintGraph, KismetCompiler)
search_unreal_apiFind APIs by keyword
get_function_signatureExact signature with parameters and return type
get_include_pathResolve #include for a type
get_class_referenceFull class reference card
get_deprecation_warningsCheck if an API is obsolete
WhenTool

How to install the Unreal Engine API Documentation MCP server

{
  "mcpServers": {
    "unreal-api": {
      "command": "uvx",
      "args": ["unreal-api-mcp"],
      "env": {
        "UNREAL_VERSION": "5.5"
      }
    }
  }
}

Configuration as documented by the project. Restart the client after saving.

Configuration

VariableDescriptionRequired
UNREAL_VERSIONConfiguration value read at startup.Optional
UNREAL_PROJECT_PATHFilesystem location the server is allowed to use.Optional
UNREAL_INSTALL_PATHFilesystem location the server is allowed to use.Optional

Example prompts to try

  • Use Unreal Engine API Documentation to Covers.
  • Use Unreal Engine API Documentation to search unreal api.
  • Use Unreal Engine API Documentation to get function signature.

Frequently asked questions

It connects Unreal Engine API Documentation to MCP-compatible AI assistants such as Claude and Cursor, exposing 7 tools (Covers, search_unreal_api, get_function_signature, and more) that the assistant can call on your behalf. Instead of copying data back and forth by hand, the assistant works with Unreal Engine API Documentation directly.