Godot MCP Server

A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 157 tools spanning networking, 3D/2D rendering, UI controls, audio effects…

Local serverstdioMIT

What is the Godot MCP Server?

Godot is an MCP project maintained in the tugcantopaloglu/godot-mcp repository. The maintainer describes its purpose as “A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 157 tools spanning networking, 3D/2D rendering, UI…”. Read the project documentation for the complete scope.

Local setup

The project provides a local client configuration using node. Follow the repository’s build and installation steps before copying it, and replace example paths with the paths on your own computer.

Configuration values

The example declares GODOT_PATH, DEBUG. Secret-looking values have been replaced with placeholders. Required and optional labels are shown only when the documentation states them.

Source

Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.

How to install the Godot MCP Server

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": [
        "/absolute/path/to/godot-mcp/build/index.js"
      ],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "DEBUG": "true"
      }
    }
  }
}

From the project documentation. Replace placeholders and example paths before connecting.

Configuration

VariableDescriptionRequired
GODOT_PATHDeclared in the maintainer’s client configuration.Check documentation
DEBUGDeclared in the maintainer’s client configuration.Check documentation