Thegamecrafter MCP Server

MCP server for The Game Crafter API — design, manage, and price tabletop games through AI

Remote serverstreamable-http

What is the Thegamecrafter MCP server?

Connect Thegamecrafter to Claude, Cursor or any other MCP client and it stops being a tab you switch to. MCP server for The Game Crafter API — design, manage, and price tabletop games through AI. The thegamecrafter mcp server is what makes that connection.

What the server does

An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.

Installation

Because this one is hosted, setup is mostly authentication — you point your client at the endpoint and approve access. Nothing runs on your machine, so there is no runtime to keep patched.

Available tools

The toolset is worth reading before you wire it up, because it tells you what the integration is really for:

  • authenticate — Create a TGC session (accepts credentials as params or uses env vars)
  • logout — Destroy the current TGC session
  • get_game_catalog — Browse printable component types (cards, boards, boxes)
  • get_component_sizes — Get pixel dimensions and finished inches for component types
  • get_component_details — Get detailed info for a component type or game part
  • get_my_designers — List designer profiles for the authenticated user
  • get_my_games — List all games for a designer (paginated)
  • get_game_details — Get full game info with components, files, and pricing
  • create_game — Create a new game project under a designer
  • update_game — Update a game's name, description, or visibility
  • delete_game — Permanently delete a game project
  • add_component_to_game — Add a printable component or stock part to a game

Credentials and setup notes

Configuration is passed through the environment: TGC_API_KEY_ID, TGC_USERNAME, TGC_PASSWORD. Treat anything key-shaped as a real credential — scope it to the minimum the server needs, and rotate it if it ever lands in a shared config.

Worth knowing first

  • Your data travels to the provider's service, so the usual questions apply about what you send and what they retain.
  • With 14 tools registered it takes up a noticeable share of the context window; turn it off in projects that never touch Thegamecrafter.
  • Missing credentials fail quietly in some clients — if no tools show up, check the environment block first.
  • Keep per-call confirmation enabled while you learn its behaviour; it is the cheapest safeguard you have.

Where it fits

Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Thegamecrafter's toolset — authenticate, logout, get_game_catalog and 11 more — is a fair guide to whether it matches your workflow. It is maintained by alex-gon; worth a glance at recent repository activity before you build anything load-bearing on it.

SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.

Available tools

ToolWhat it does
authenticateCreate a TGC session (accepts credentials as params or uses env vars)
logoutDestroy the current TGC session
get_game_catalogBrowse printable component types (cards, boards, boxes)
get_component_sizesGet pixel dimensions and finished inches for component types
get_component_detailsGet detailed info for a component type or game part
get_my_designersList designer profiles for the authenticated user
get_my_gamesList all games for a designer (paginated)
get_game_detailsGet full game info with components, files, and pricing
create_gameCreate a new game project under a designer
update_gameUpdate a game's name, description, or visibility
delete_gamePermanently delete a game project
add_component_to_gameAdd a printable component or stock part to a game
upload_fileUpload an image to a TGC folder (from disk or URL)
get_pricing_estimateGet per-component cost breakdown for a game

How to install the Thegamecrafter MCP server

{
  "mcpServers": {
    "thegamecrafter": {
      "command": "npx",
      "args": ["-y", "@alex-gon/tgc-mcp-server"],
      "env": {
        "TGC_API_KEY_ID": "your-api-key-id",
        "TGC_USERNAME": "your-tgc-username",
        "TGC_PASSWORD": "your-tgc-password"
      }
    }
  }
}

Configuration as documented by the project. Restart the client after saving.

Configuration

VariableDescriptionRequired
TGC_API_KEY_IDCredential the server authenticates with.Yes
TGC_USERNAMEConfiguration value read at startup.Optional
TGC_PASSWORDConfiguration value read at startup.Optional

Example prompts to try

  • Use Thegamecrafter to authenticate.
  • Use Thegamecrafter to logout.
  • Use Thegamecrafter to get game catalog.

Frequently asked questions

It connects Thegamecrafter to MCP-compatible AI assistants such as Claude and Cursor, exposing 14 tools (authenticate, logout, get_game_catalog, and more) that the assistant can call on your behalf. Instead of copying data back and forth by hand, the assistant works with Thegamecrafter directly.