MCP server for The Game Crafter API — design, manage, and price tabletop games through AI
Connect Thegamecrafter to Claude, Cursor or any other MCP client and it stops being a tab you switch to. MCP server for The Game Crafter API — design, manage, and price tabletop games through AI. The thegamecrafter mcp server is what makes that connection.
An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.
Because this one is hosted, setup is mostly authentication — you point your client at the endpoint and approve access. Nothing runs on your machine, so there is no runtime to keep patched.
The toolset is worth reading before you wire it up, because it tells you what the integration is really for:
authenticate — Create a TGC session (accepts credentials as params or uses env vars)logout — Destroy the current TGC sessionget_game_catalog — Browse printable component types (cards, boards, boxes)get_component_sizes — Get pixel dimensions and finished inches for component typesget_component_details — Get detailed info for a component type or game partget_my_designers — List designer profiles for the authenticated userget_my_games — List all games for a designer (paginated)get_game_details — Get full game info with components, files, and pricingcreate_game — Create a new game project under a designerupdate_game — Update a game's name, description, or visibilitydelete_game — Permanently delete a game projectadd_component_to_game — Add a printable component or stock part to a gameConfiguration is passed through the environment: TGC_API_KEY_ID, TGC_USERNAME, TGC_PASSWORD. Treat anything key-shaped as a real credential — scope it to the minimum the server needs, and rotate it if it ever lands in a shared config.
Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Thegamecrafter's toolset — authenticate, logout, get_game_catalog and 11 more — is a fair guide to whether it matches your workflow. It is maintained by alex-gon; worth a glance at recent repository activity before you build anything load-bearing on it.
SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.
| Tool | What it does |
|---|---|
| authenticate | Create a TGC session (accepts credentials as params or uses env vars) |
| logout | Destroy the current TGC session |
| get_game_catalog | Browse printable component types (cards, boards, boxes) |
| get_component_sizes | Get pixel dimensions and finished inches for component types |
| get_component_details | Get detailed info for a component type or game part |
| get_my_designers | List designer profiles for the authenticated user |
| get_my_games | List all games for a designer (paginated) |
| get_game_details | Get full game info with components, files, and pricing |
| create_game | Create a new game project under a designer |
| update_game | Update a game's name, description, or visibility |
| delete_game | Permanently delete a game project |
| add_component_to_game | Add a printable component or stock part to a game |
| upload_file | Upload an image to a TGC folder (from disk or URL) |
| get_pricing_estimate | Get per-component cost breakdown for a game |
{
"mcpServers": {
"thegamecrafter": {
"command": "npx",
"args": ["-y", "@alex-gon/tgc-mcp-server"],
"env": {
"TGC_API_KEY_ID": "your-api-key-id",
"TGC_USERNAME": "your-tgc-username",
"TGC_PASSWORD": "your-tgc-password"
}
}
}
}Configuration as documented by the project. Restart the client after saving.
| Variable | Description | Required |
|---|---|---|
| TGC_API_KEY_ID | Credential the server authenticates with. | Yes |
| TGC_USERNAME | Configuration value read at startup. | Optional |
| TGC_PASSWORD | Configuration value read at startup. | Optional |
Kill hallucinated APIs — version-accurate, up-to-date library documentation injected straight into context.
Microsoft's official browser automation server — drive a real browser through the accessibility tree, no screenshots needed.
GitHub's official server — repos, issues, pull requests, Actions and code security, straight from your assistant.
Issue tracking at the speed of conversation — Linear's official hosted server with OAuth and zero install.
Local repository surgery — status, diffs, commits, branches and history for any repo on disk.
Timezone sanity for AI — current time anywhere and correct conversions, without the model doing date math.