Godot MCP

Godot MCP bridges the gap between AI assistants and the Godot game engine by providing a standardized Model Context Protocol interface. This powerful integration enables AI assistants like Claude…

Local serverstdioMIT

What is the Godot MCP Server?

Godot MCP is an MCP project maintained in the bradypp/godot-mcp repository. The maintainer describes its purpose as “Godot MCP bridges the gap between AI assistants and the Godot game engine by providing a standardized Model Context Protocol interface. This powerful integration enables…”. Read the project documentation for the complete scope.

Local setup

The project provides a local client configuration using node. Follow the repository’s build and installation steps before copying it, and replace example paths with the paths on your own computer.

Configuration values

The example declares DEBUG, READ_ONLY, GODOT_PATH. Secret-looking values have been replaced with placeholders. Required and optional labels are shown only when the documentation states them.

Source

Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.

How to install the Godot MCP Server

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": [
        "/absolute/path/to/godot-mcp/build/index.js"
      ],
      "env": {
        "DEBUG": "false",
        "READ_ONLY": "false",
        "GODOT_PATH": "/path/to/godot"
      },
      "disabled": false,
      "autoApprove": [
        "launch_editor",
        "run_project",
        "get_debug_output",
        "stop_project",
        "get_godot_version",
        "list_projects",
        "get_project_info",
        "create_scene",
        "add_node",
        "edit_node",
        "remove_node",
        "load_sprite",
        "export_mesh_library",
        "save_scene",
        "get_uid",
        "update_project_uids"
      ]
    }
  }
}

From the project documentation. Replace placeholders and example paths before connecting.

Configuration

VariableDescriptionRequired
DEBUGDeclared in the maintainer’s client configuration.Check documentation
READ_ONLYDeclared in the maintainer’s client configuration.Check documentation
GODOT_PATHDeclared in the maintainer’s client configuration.Check documentation