An enhanced Unity package to communicate with a local MCP Client via a Python server, with extended material, particle, lighting, UI and physics
An enhanced Unity package to communicate with a local MCP Client via a Python server, with extended material, particle, lighting, UI and physics features.
A Unity package that focuses on enhanced material editing, building upon the original MCP functionality. Currently, only material enhancement is implemented, but the project is under active development with frequent updates. Upcoming features include lighting effects, advanced material properties, physics integration, terrain enhancements, and more. This package enables seamless communication between Unity and Large Language Models (LLMs) via the Model Context Protocol (MCP), acting as a bridge that allows Unity to send commands and receive responses from MCP-compliant tools.
The Unity MCP Server provides a bidirectional communication channel between Unity (via C#) and a Python server, enabling:
Compare MCP servers by category, or browse hosted MCP servers if you prefer an endpoint over a local process.
Enables AI agents to interact with Minecraft using the Model Context Protocol via Mineflayer.
Automates Unity workflows and manipulates assets using local large language models via Ollama.
The purpose of this package is to provide a MCP Unity Server for executing Unity operations and request Editor information from AI MCP enabled hosts
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