Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks
GodotLens is an MCP integration. Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks.
The published npm package is godotlens-mcp, version 1.1.1. Its declared MCP transport is stdio.
The package declares GODOT_LSP_HOST: Godot language server host; GODOT_LSP_PORT: Godot language server port (the VS Code extension uses 6008); GODOT_DAP_HOST: Godot debug adapter host; GODOT_DAP_PORT: Godot debug adapter port, used by the debug_ tools; GODOT_BIN: Godot executable, required by scene_ and project_config; GODOT_PROJECT_ROOT: Project root; auto-detected by walking up for project.godot; GODOT_LSP_TIMEOUT: Seconds to wait for a single LSP response; GODOT_DIAGNOSTICS_TIMEOUT: Seconds to wait for diagnostics after a sync; GODOT_VERSION: Override Godot capability detection; GODOT_FIND_FILE_LIMIT: Max files gdscript_find inspects across the project.
The published pypi package is godotlens-mcp, version 1.1.1. Its declared MCP transport is stdio.
Check the maintainer’s instructions for account access, authentication and the supported client configuration. Once connected, inspect the tools your client receives and try a small task that matches the server’s stated purpose. The registry description does not include a verified, complete tool list.
View the publisher’s registry entry · Project repository. This profile uses version 1.1.1 from the registry. Registration identifies the publisher namespace; it does not establish that this is a first-party integration for every service it connects.
Browse related other integrations MCP servers for tools that cover the same kind of work.
| Variable | Description | Required |
|---|---|---|
| GODOT_LSP_HOST | Godot language server host | Optional |
| GODOT_LSP_PORT | Godot language server port (the VS Code extension uses 6008) | Optional |
| GODOT_DAP_HOST | Godot debug adapter host | Optional |
| GODOT_DAP_PORT | Godot debug adapter port, used by the debug_ tools | Optional |
| GODOT_BIN | Godot executable, required by scene_ and project_config | Optional |
| GODOT_PROJECT_ROOT | Project root; auto-detected by walking up for project.godot | Optional |
| GODOT_LSP_TIMEOUT | Seconds to wait for a single LSP response | Optional |
| GODOT_DIAGNOSTICS_TIMEOUT | Seconds to wait for diagnostics after a sync | Optional |
| GODOT_VERSION | Override Godot capability detection | Optional |
| GODOT_FIND_FILE_LIMIT | Max files gdscript_find inspects across the project | Optional |
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