GodotLens MCP Server

Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks

Local serverstdio

What is the GodotLens MCP Server?

GodotLens is an MCP integration. Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks.

Packages and local setup

The published npm package is godotlens-mcp, version 1.1.1. Its declared MCP transport is stdio.

The package declares GODOT_LSP_HOST: Godot language server host; GODOT_LSP_PORT: Godot language server port (the VS Code extension uses 6008); GODOT_DAP_HOST: Godot debug adapter host; GODOT_DAP_PORT: Godot debug adapter port, used by the debug_ tools; GODOT_BIN: Godot executable, required by scene_ and project_config; GODOT_PROJECT_ROOT: Project root; auto-detected by walking up for project.godot; GODOT_LSP_TIMEOUT: Seconds to wait for a single LSP response; GODOT_DIAGNOSTICS_TIMEOUT: Seconds to wait for diagnostics after a sync; GODOT_VERSION: Override Godot capability detection; GODOT_FIND_FILE_LIMIT: Max files gdscript_find inspects across the project.

The published pypi package is godotlens-mcp, version 1.1.1. Its declared MCP transport is stdio.

Before connecting

Check the maintainer’s instructions for account access, authentication and the supported client configuration. Once connected, inspect the tools your client receives and try a small task that matches the server’s stated purpose. The registry description does not include a verified, complete tool list.

Project and source

View the publisher’s registry entry · Project repository. This profile uses version 1.1.1 from the registry. Registration identifies the publisher namespace; it does not establish that this is a first-party integration for every service it connects.

Browse related other integrations MCP servers for tools that cover the same kind of work.

Configuration

VariableDescriptionRequired
GODOT_LSP_HOSTGodot language server hostOptional
GODOT_LSP_PORTGodot language server port (the VS Code extension uses 6008)Optional
GODOT_DAP_HOSTGodot debug adapter hostOptional
GODOT_DAP_PORTGodot debug adapter port, used by the debug_ toolsOptional
GODOT_BINGodot executable, required by scene_ and project_configOptional
GODOT_PROJECT_ROOTProject root; auto-detected by walking up for project.godotOptional
GODOT_LSP_TIMEOUTSeconds to wait for a single LSP responseOptional
GODOT_DIAGNOSTICS_TIMEOUTSeconds to wait for diagnostics after a syncOptional
GODOT_VERSIONOverride Godot capability detectionOptional
GODOT_FIND_FILE_LIMITMax files gdscript_find inspects across the projectOptional