MCP server for Pyxel, a retro game engine for Python
MCP server for Pyxel, a retro game engine for Python
An MCP server for observing programs built with Pyxel. It runs trusted local scripts headlessly and returns structured state, pixels, assets, audio, and frame differences.
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Check the linked publisher documentation and your connected client's tool list. Names and availability can vary with the server version and account permissions.
| Tool | What it does |
|---|---|
| validate | Syntax errors and recognizable Pyxel code patterns. |
| run | Headless frames, scheduled input, logs, and state, screen_image, screen_grid, or video snapshots. |
| pyxel_info | Installed versions, paths, examples, and resource URIs. |
| read_palette | Palette colors and image-bank indices in use. |
| read_image | Image-bank pixels and an optional PNG render. |
| read_tilemap | Tile coordinates, source bank, usage counts, bounds, and an optional render. |
| read_audio | A rendered sound or music WAV plus measurable audio data. |
| diff_frames | Pixel differences between two PNG files. |
{
"mcpServers": {
"pyxel": {
"command": "uvx",
"args": ["pyxel-mcp"]
}
}
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