A library used to get information about Pokemons.
Most developer tooling work still happens through a UI a human drives. Pokedex MCP server moves it into the conversation instead. A library used to get information about Pokemons.
An easy way to use Pokéapi v2 with promises (or callbacks as of v3) in node.js
The server publishes 11 tools. What each one is for:
Berries — Use getBerryByName to return data about a specific berry. js P.getBerryByName('cheri') .then((response) => { console.log(response); })Contests — Use getContestTypeByName to return data about the effects of moves when used in contests. js P.getContestTypeByName('cool') .then((response) => {Encounters — Use getEncounterMethodByName to return data about the conditions in which a trainer may encounter a pokemon in the wild. jsEvolution — Use getEvolutionChainById to return data evolution chains. js P.getEvolutionChainById(1) .then((response) => { console.log(response); })Games — Use getGenerationByName to return data about the different generations of pokemon games. js P.getGenerationByName("generation-i")Items — Use getItemByName to return data about specific items. js P.getItemByName("master-ball") .then((response) => { console.log(response); })Machines — Use getMachineById to return data about specific machine. js P.getMachineById(2) .then((response) => { console.log(response); }) .catch((error)Moves — Use getMoveByName to return data about specific pokemon move. js P.getMoveByName("pound") .then((response) => { console.log(response); })Locations — Use getLocationByName to return data about specific pokemon location. js P.getLocationByName("sinnoh") .then((response) => {Pokemon — Use getAbilityByName to return data about specific pokemon ability. js P.getAbilityByName("stench") .then((response) => { console.log(response)Utility — Use getLanguageByName to return data about specific pokemon language. js P.getLanguageByName("ja") .then((response) => { console.log(response)Installation goes through your MCP client rather than a global install: point it at pokedex-promise-v2 on npm and it is fetched when the client starts. The copy-paste blocks for Claude Desktop, Claude Code and Cursor are further down this page.
Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Pokedex's toolset — Berries, Contests, Encounters and 8 more — is a fair guide to whether it matches your workflow. It is maintained by naramsim; worth a glance at recent repository activity before you build anything load-bearing on it.
This entry was verified against Pokedex's own documentation before publication; SyncDev keeps the directory reviewed rather than auto-generated.
| Tool | What it does |
|---|---|
| Berries | Use **getBerryByName** to return data about a specific berry. js P.getBerryByName('cheri') .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Contests | Use **getContestTypeByName** to return data about the effects of moves when used in contests. js P.getContestTypeByName('cool') .then((response) => { console.log(response); }) .catch((error) => { console.log('There was a |
| Encounters | Use **getEncounterMethodByName** to return data about the conditions in which a trainer may encounter a pokemon in the wild. js P.getEncounterMethodByName("walk") .then((response) => { console.log(response); }) .catch((e |
| Evolution | Use **getEvolutionChainById** to return data evolution chains. js P.getEvolutionChainById(1) .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Games | Use **getGenerationByName** to return data about the different generations of pokemon games. js P.getGenerationByName("generation-i") .then((response) => { console.log(response); }) .catch((error) => { console.log('There |
| Items | Use **getItemByName** to return data about specific items. js P.getItemByName("master-ball") .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Machines | Use **getMachineById** to return data about specific machine. js P.getMachineById(2) .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Moves | Use **getMoveByName** to return data about specific pokemon move. js P.getMoveByName("pound") .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Locations | Use **getLocationByName** to return data about specific pokemon location. js P.getLocationByName("sinnoh") .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); } |
| Pokemon | Use **getAbilityByName** to return data about specific pokemon ability. js P.getAbilityByName("stench") .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
| Utility | Use **getLanguageByName** to return data about specific pokemon language. js P.getLanguageByName("ja") .then((response) => { console.log(response); }) .catch((error) => { console.log('There was an ERROR: ', error); }); |
{
"mcpServers": {
"pokedex": {
"command": "npx",
"args": ["-y", "pokedex-promise-v2"]
}
}
}Add to claude_desktop_config.json, then restart Claude Desktop.
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