Empower your AI with Pokédex powers! Fetch and explore Pokémon data seamlessly via PokeAPI.
Pokeapi MCP server exists for a simple reason — assistants are far more useful when they can act on Pokeapi directly instead of describing what you should do. Empower your AI with Pokédex powers! Fetch and explore Pokémon data seamlessly via PokeAPI.
Once Pokeapi is connected, these are the calls the assistant has available:
Moves — getMoveByName, getMoveCategoryByName, getMoveDamageClassByName, getMoveAilmentByName, getMoveBattleStyleByName, getMoveLearnMethodByNameItems — getItemByName, getItemCategoryByName, getItemAttributeByName, getItemFlingEffectByName, getItemPocketByNameEncounters — getLocationByName, getLocationAreaByName, getEncounterMethodByName, getEncounterConditionByName, getEncounterConditionValueByNameBerries — getBerryByName, getBerryFirmnessByName, getBerryFlavorByNameContests — getContestTypeByName, getContestEffectById, getSuperContestEffectByIdEvolution — getEvolutionChainById, getEvolutionTriggerByNameOther — getCharacteristicById, getMachineById, getPalParkAreaByName, getPokeathlonStatByName, getRegionByNameYou will need one environment variable: MCP_HTTP_SERVER_URL. The server will not start without them, which is usually why the tools fail to appear on a first run. Keep credentials in your client's env block or a secrets manager rather than in a file you might commit.
Installation goes through your MCP client rather than a global install: point it at pokeapi-mcp-server on npm and it is fetched when the client starts. The copy-paste blocks for Claude Desktop, Claude Code and Cursor are further down this page.
Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Pokeapi's toolset — Moves, Items, Encounters and 4 more — is a fair guide to whether it matches your workflow. It is maintained by Asthanaji05; worth a glance at recent repository activity before you build anything load-bearing on it.
SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.
| Tool | What it does |
|---|---|
| Moves | getMoveByName, getMoveCategoryByName, getMoveDamageClassByName, getMoveAilmentByName, getMoveBattleStyleByName, getMoveLearnMethodByName, getMoveTargetByName. |
| Items | getItemByName, getItemCategoryByName, getItemAttributeByName, getItemFlingEffectByName, getItemPocketByName. |
| Encounters | getLocationByName, getLocationAreaByName, getEncounterMethodByName, getEncounterConditionByName, getEncounterConditionValueByName. |
| Berries | getBerryByName, getBerryFirmnessByName, getBerryFlavorByName. |
| Contests | getContestTypeByName, getContestEffectById, getSuperContestEffectById. |
| Evolution | getEvolutionChainById, getEvolutionTriggerByName. |
| Other | getCharacteristicById, getMachineById, getPalParkAreaByName, getPokeathlonStatByName, getRegionByName. |
Or if installed globally:
```json
{
"mcpServers": {
"pokemon-mcp-server": {
"command": "npx",
"args": [
"pokeapi-mcp-server@1.4.0"
]
}
}
}Configuration as documented by the project. Restart the client after saving.
| Variable | Description | Required |
|---|---|---|
| MCP_HTTP_SERVER_URL | Endpoint or connection string the server talks to. | Yes |
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