godot-mcp-runtime MCP Server

A lightweight MCP server that gives AI agents the tools to interact with the Godot game engine. Features comprehensive headless editing and full runtime control over a Godot 4.x project. Scene…

Local serverstdioMIT

What is the godot-mcp-runtime MCP Server?

godot-mcp-runtime is an MCP project maintained in the erodenn/godot-mcp-runtime repository. The maintainer describes its purpose as “A lightweight MCP server that gives AI agents the tools to interact with the Godot game engine. Features comprehensive headless editing and full runtime control…”. Read the project documentation for the complete scope.

Installation

The documented npm package is godot-mcp-runtime. The configuration below comes from the maintainer’s example; adapt its paths and account values to your environment.

Configuration values

The example declares GODOT_PATH. Secret-looking values have been replaced with placeholders. Required and optional labels are shown only when the documentation states them.

Source

Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.

How to install the godot-mcp-runtime MCP Server

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "<path-to-godot-executable>"
      }
    }
  }
}

From the project documentation. Replace placeholders and example paths before connecting.

Configuration

VariableDescriptionRequired
GODOT_PATHDeclared in the maintainer’s client configuration.Check documentation