A lightweight MCP server that gives AI agents the tools to interact with the Godot game engine. Features comprehensive headless editing and full runtime control over a Godot 4.x project. Scene…
godot-mcp-runtime is an MCP project maintained in the erodenn/godot-mcp-runtime repository. The maintainer describes its purpose as “A lightweight MCP server that gives AI agents the tools to interact with the Godot game engine. Features comprehensive headless editing and full runtime control…”. Read the project documentation for the complete scope.
The documented npm package is godot-mcp-runtime. The configuration below comes from the maintainer’s example; adapt its paths and account values to your environment.
The example declares GODOT_PATH. Secret-looking values have been replaced with placeholders. Required and optional labels are shown only when the documentation states them.
Project documentation · Repository · Discovery listing. This profile records the public documentation checked on 2026-10-08.
{
"mcpServers": {
"godot": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "<path-to-godot-executable>"
}
}
}
}From the project documentation. Replace placeholders and example paths before connecting.
| Variable | Description | Required |
|---|---|---|
| GODOT_PATH | Declared in the maintainer’s client configuration. | Check documentation |
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