This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the [Model Context Protocol
If you want an AI assistant working directly with MayaMCP, the mayamcp mcp server is the bridge. This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the Model Context Protocol (MCP).
This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the Model Context Protocol (MCP).
Once connected, the assistant can call these 14 tools directly:
list_objects_by_type — Get a list of objects in the scene. Use filter_by to filter for certain objects such as "cameras", "lights", "materials", or "shapes"create_object — Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLightget_object_attributes — Get a list of attributes on a Maya objectset_object_attributes — Set an object's attribute with a specific valuescene_new — Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modifiedscene_open — Load in a scene into Mayascene_save — Save the current scene. If the filename is not specified, it will save it as its current nameselect_object — Select an object in the scenecreate_advanced_model — Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parametersmesh_operations — Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and splitcreate_material — Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)create_curve — Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)curve_modeling — Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)organize_objects — Organize objects through grouping, parenting, layout, alignment, and distributionSetup follows the standard MCP pattern: clone or install the server, then register it in your client's configuration file and restart the client. The configuration snippets on this page cover Claude Desktop, Claude Code and Cursor.
Developer-tool servers are usually the first ones people connect, because they turn "help me with this code" into an assistant that can actually read the repo and act on it. MayaMCP sits in that group, and the shape of its toolset — list_objects_by_type, create_object, get_object_attributes among others — tells you what it is really for. Worth comparing against the other developer tools servers in this directory before you commit to one, since several overlap in scope but differ sharply in setup cost and permissions.
| Tool | What it does |
|---|---|
| list_objects_by_type | Get a list of objects in the scene. Use filter_by to filter for certain objects such as "cameras", "lights", "materials", or "shapes". |
| create_object | Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight. |
| get_object_attributes | Get a list of attributes on a Maya object. |
| set_object_attributes | Set an object's attribute with a specific value. |
| scene_new | Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified. |
| scene_open | Load in a scene into Maya. |
| scene_save | Save the current scene. If the filename is not specified, it will save it as its current name. |
| select_object | Select an object in the scene. |
| create_advanced_model | Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters. |
| mesh_operations | Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split. |
| create_material | Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.) |
| create_curve | Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.) |
| curve_modeling | Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.) |
| organize_objects | Organize objects through grouping, parenting, layout, alignment, and distribution. |
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