MayaMCP MCP Server

This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the [Model Context Protocol

Local serverstdioPython

What is the MayaMCP MCP server?

If you want an AI assistant working directly with MayaMCP, the mayamcp mcp server is the bridge. This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the Model Context Protocol (MCP).

What MayaMCP does

This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the Model Context Protocol (MCP).

Tools it exposes

Once connected, the assistant can call these 14 tools directly:

  • list_objects_by_type — Get a list of objects in the scene. Use filter_by to filter for certain objects such as "cameras", "lights", "materials", or "shapes"
  • create_object — Create an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight
  • get_object_attributes — Get a list of attributes on a Maya object
  • set_object_attributes — Set an object's attribute with a specific value
  • scene_new — Create a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified
  • scene_open — Load in a scene into Maya
  • scene_save — Save the current scene. If the filename is not specified, it will save it as its current name
  • select_object — Select an object in the scene
  • create_advanced_model — Create complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters
  • mesh_operations — Perform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split
  • create_material — Create and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)
  • create_curve — Generate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)
  • curve_modeling — Create geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)
  • organize_objects — Organize objects through grouping, parenting, layout, alignment, and distribution

Installing the mayamcp mcp server

Setup follows the standard MCP pattern: clone or install the server, then register it in your client's configuration file and restart the client. The configuration snippets on this page cover Claude Desktop, Claude Code and Cursor.

Where it fits

Developer-tool servers are usually the first ones people connect, because they turn "help me with this code" into an assistant that can actually read the repo and act on it. MayaMCP sits in that group, and the shape of its toolset — list_objects_by_type, create_object, get_object_attributes among others — tells you what it is really for. Worth comparing against the other developer tools servers in this directory before you commit to one, since several overlap in scope but differ sharply in setup cost and permissions.

Practical notes

  • This server runs locally, so it operates with whatever access your machine and its credentials already have. Scope that deliberately rather than by default.
  • With 14 tools exposed, expect a noticeable bump in prompt size — disable it in projects that never use MayaMCP.
  • Maintained by PatrickPalmer, written in Python.
  • MCP clients ask for confirmation before each tool call by default. Keep that on while you learn what the mayamcp mcp server actually does with your data.
  • Every entry in this directory is reviewed by hand before it goes live, and details are checked against the project's own documentation.

Available tools

ToolWhat it does
list_objects_by_typeGet a list of objects in the scene. Use filter_by to filter for certain objects such as "cameras", "lights", "materials", or "shapes".
create_objectCreate an object in the Maya scene. Object types available are cube, cone, sphere, cylinder, camera, spotLight, pointLight, directionalLight.
get_object_attributesGet a list of attributes on a Maya object.
set_object_attributesSet an object's attribute with a specific value.
scene_newCreate a new scene in Maya. Use the force argument to force a new scene when an existing scene is loaded and has been modified.
scene_openLoad in a scene into Maya.
scene_saveSave the current scene. If the filename is not specified, it will save it as its current name.
select_objectSelect an object in the scene.
create_advanced_modelCreate complex 3D models like cars, trees, buildings, cups, and chairs with detailed parameters.
mesh_operationsPerform modeling operations such as extrude, bevel, subdivide, boolean, combine, bridge, and split.
create_materialCreate and assign materials with various types (lambert, phong, wood, marble, chrome, glass, etc.)
create_curveGenerate NURBS curves for various shapes (line, circle, spiral, helix, star, gear, etc.)
curve_modelingCreate geometry using curve-based modeling techniques (extrude, loft, revolve, sweep, etc.)
organize_objectsOrganize objects through grouping, parenting, layout, alignment, and distribution.

Example prompts to try

  • Use MayaMCP to list objects by type.
  • Use MayaMCP to create object.
  • Use MayaMCP to get object attributes.

Frequently asked questions

It connects MayaMCP to MCP-compatible AI assistants such as Claude and Cursor, exposing 14 tools (list_objects_by_type, create_object, get_object_attributes, and more) that the assistant can call on your behalf. Instead of copying data back and forth by hand, the assistant works with MayaMCP directly.