Guild Wars 1 Build Compiler MCP Server

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

Local serverstdio

What is the Guild Wars 1 Build Compiler MCP server?

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only. Exposed over MCP by the guild wars 1 build compiler mcp server, that capability becomes something an assistant can invoke while it works, not something you go and do afterwards.

What it actually does

An MCP (Model Context Protocol) server that gives any compatible LLM client (Claude, ChatGPT, Cursor…) reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.

Its toolset

Everything the assistant can do here goes through one of these:

  • get_skill — full record for one skill (by exact name or template id), with closest-match suggestions on typos
  • search_skills — filtered search: profession, attribute, campaign, elite, name substring
  • decode_template — in-game template code → professions, attributes, 8 skills with stats
  • encode_template — named build → validated, official in-game template code
  • validate_build — GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates
  • get_hero — hero record by exact name or GWCA id
  • list_heroes — hero roster with professions, campaigns and unlock notes, filterable by profession/campaign
  • decode_pawned_team — paw-ned2 team blobs (PvXwiki team pages) → every bar decoded

Adding it to your client

pnpm on npm is all you need. Most clients run it directly, so configuration is a few lines and a restart.

When to reach for it

Plenty of developer tooling servers cover similar ground. The differences that matter in practice are scope of access and how much setup stands between you and a working tool call. Guild Wars 1 Build Compiler's toolset — get_skill, search_skills, decode_template and 5 more — is a fair guide to whether it matches your workflow. It is maintained by Graphmaxer; worth a glance at recent repository activity before you build anything load-bearing on it.

SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.

Caveats

  • It runs with your machine's permissions. That is convenient and also the reason to think about what you point it at before you approve a tool call.
  • MCP clients confirm each tool call by default. Leave that on until you have watched what the guild wars 1 build compiler mcp server does with a few real requests.

Available tools

ToolWhat it does
get_skillfull record for one skill (by exact name or template id), with closest-match suggestions on typos
search_skillsfiltered search: profession, attribute, campaign, elite, name substring
decode_templatein-game template code → professions, attributes, 8 skills with stats
encode_templatenamed build → validated, official in-game template code
validate_buildGW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates
get_herohero record by exact name or GWCA id
list_heroeshero roster with professions, campaigns and unlock notes, filterable by profession/campaign
decode_pawned_teampaw-ned2 team blobs (PvXwiki team pages) → every bar decoded

How to install the Guild Wars 1 Build Compiler MCP server

{
  "mcpServers": {
    "gw1": {
      "command": "npx",
      "args": ["-y", "pnpm"]
    }
  }
}

Add to claude_desktop_config.json, then restart Claude Desktop.

Example prompts to try

  • Use Guild Wars 1 Build Compiler to get skill.
  • Use Guild Wars 1 Build Compiler to search skills.
  • Use Guild Wars 1 Build Compiler to decode template.

Frequently asked questions

It connects Guild Wars 1 Build Compiler to MCP-compatible AI assistants such as Claude and Cursor, exposing 8 tools (get_skill, search_skills, decode_template, and more) that the assistant can call on your behalf. Instead of copying data back and forth by hand, the assistant works with Guild Wars 1 Build Compiler directly.