Godot MCP Server

Godot MCP — Model Context Protocol server for Godot Engine (4.x, Godot 3 not supported). 282 tools, 26 categories. Supports Stdio, SSE, and

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What is the Godot MCP server?

Godot MCP server is a locally run integration for AI assistants that speak the Model Context Protocol. Godot MCP — Model Context Protocol server for Godot Engine (4.x, Godot 3 not supported). 282 tools, 26 categories. Supports Stdio, SSE, and Streamable HTTP transports.

What you get

If you have ever wanted to say "run the game, freeze it at the moment the player lands, and show me the collision state" — this is the server that can actually do it.

What the assistant can call

Once Godot is connected, these are the calls the assistant has available:

  • Requirement — The Requirement tool exposed by this server
  • Godot — 4.x (Godot 3 not supported)
  • Node.js — >= 18

Setting it up

@yanhuifair/godot-mcp on npm is all you need. Most clients run it directly, so configuration is a few lines and a restart.

Configuration and credentials

You will need one environment variable: GODOT_PATH. Keep credentials in your client's env block or a secrets manager rather than in a file you might commit.

| You need | How to check | |---|---| | Godot 4.x installed | Open Godot → the version shows in the title bar. (Godot 3 is not supported.) | | Node.js 18 or newer | Run node -v in a terminal. If it says command not found, install from nodejs.org. | | An MCP-capable AI client | VS Code + Copilot, Cursor, Claude Desktop, Windsurf, Cline… see [the full

Choosing this one

Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Godot's toolset — Requirement, Godot, Node.js — is a fair guide to whether it matches your workflow. It is maintained by yanhuifair; worth a glance at recent repository activity before you build anything load-bearing on it.

SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.

Before you rely on it

  • It runs with your machine's permissions. That is convenient and also the reason to think about what you point it at before you approve a tool call.
  • MCP clients confirm each tool call by default. Leave that on until you have watched what the godot mcp server does with a few real requests.

Available tools

ToolWhat it does
RequirementThe Requirement tool exposed by this server.
Godot4.x (Godot 3 not supported)
Node.js>= 18

How to install the Godot MCP server

{
  "mcpServers": {
    "godot-1": {
      "command": "npx",
      "args": ["-y", "@yanhuifair/godot-mcp"],
      "env": {
        "GODOT_PATH": "your-value"
      }
    }
  }
}

Add to claude_desktop_config.json, then restart Claude Desktop.

Configuration

| You need | How to check | |---|---| | Godot 4.x installed | Open Godot → the version shows in the title bar. (Godot 3 is not supported.) | | Node.js 18 or newer | Run node -v in a terminal. If it says command not found, install from nodejs.org. | | An MCP-capable AI client | VS Code + Copilot, Cursor, Claude Desktop, Windsurf, Cline… see [the full

VariableDescriptionRequired
GODOT_PATHFilesystem location the server is allowed to use.Optional

Example prompts to try

  • Use Godot to Requirement.
  • Use Godot to Godot.
  • Use Godot to Node.js.

Frequently asked questions

It connects Godot to MCP-compatible AI assistants such as Claude and Cursor, exposing 3 tools (Requirement, Godot, Node.js) that the assistant can call on your behalf. Instead of copying data back and forth by hand, the assistant works with Godot directly.