Godot MCP — Model Context Protocol server for Godot Engine (4.x, Godot 3 not supported). 282 tools, 26 categories. Supports Stdio, SSE, and
Godot MCP server is a locally run integration for AI assistants that speak the Model Context Protocol. Godot MCP — Model Context Protocol server for Godot Engine (4.x, Godot 3 not supported). 282 tools, 26 categories. Supports Stdio, SSE, and Streamable HTTP transports.
If you have ever wanted to say "run the game, freeze it at the moment the player lands, and show me the collision state" — this is the server that can actually do it.
Once Godot is connected, these are the calls the assistant has available:
Requirement — The Requirement tool exposed by this serverGodot — 4.x (Godot 3 not supported)Node.js — >= 18@yanhuifair/godot-mcp on npm is all you need. Most clients run it directly, so configuration is a few lines and a restart.
You will need one environment variable: GODOT_PATH. Keep credentials in your client's env block or a secrets manager rather than in a file you might commit.
| You need | How to check | |---|---| | Godot 4.x installed | Open Godot → the version shows in the title bar. (Godot 3 is not supported.) | | Node.js 18 or newer | Run node -v in a terminal. If it says command not found, install from nodejs.org. | | An MCP-capable AI client | VS Code + Copilot, Cursor, Claude Desktop, Windsurf, Cline… see [the full
Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Godot's toolset — Requirement, Godot, Node.js — is a fair guide to whether it matches your workflow. It is maintained by yanhuifair; worth a glance at recent repository activity before you build anything load-bearing on it.
SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.
| Tool | What it does |
|---|---|
| Requirement | The Requirement tool exposed by this server. |
| Godot | 4.x (Godot 3 not supported) |
| Node.js | >= 18 |
{
"mcpServers": {
"godot-1": {
"command": "npx",
"args": ["-y", "@yanhuifair/godot-mcp"],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}Add to claude_desktop_config.json, then restart Claude Desktop.
| You need | How to check | |---|---| | Godot 4.x installed | Open Godot → the version shows in the title bar. (Godot 3 is not supported.) | | Node.js 18 or newer | Run node -v in a terminal. If it says command not found, install from nodejs.org. | | An MCP-capable AI client | VS Code + Copilot, Cursor, Claude Desktop, Windsurf, Cline… see [the full
| Variable | Description | Required |
|---|---|---|
| GODOT_PATH | Filesystem location the server is allowed to use. | Optional |
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