stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
Funplay Unity MCP MCP server exists for a simple reason — assistants are far more useful when they can act on Funplay Unity MCP directly instead of describing what you should do. stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
The Most Advanced MCP Server for Unity Editor
Once Funplay Unity MCP is connected, these are the calls the assistant has available:
Category — ToolsGameObject — create_primitive, create_game_object, delete_game_object, find_game_objects, get_game_object_info, set_transform, duplicate_game_objectHierarchy — get_hierarchyComponents — get_component_properties, list_components, set_component_property, set_component_propertiesScripts — create_script, edit_script, patch_scriptAssets — create_material, assign_material, find_assets, delete_asset, rename_asset, copy_assetReferences — find_references, find_broken_referencesMesh — get_mesh_infoMaterials — get_material_properties, set_material_propertyFiles — read_file, write_file, search_files, list_directory, existsScene — get_scene_info, list_scenes, load_scene_additive, unload_scene, list_dirty_scenes, save_all_scenes, save_scene, open_scene, create_new_scenePhysics — physics_raycast, physics_overlap, physics2d_overlap_pointhttp://127.0.0.1:8765/ by default. - Local MCP server settings are stored in UserSettings/FunplayMcpSettings.json. - The package defaults to the core MCP tool profile to reduce tool-list noise for AI clients. core currently exposes 34 high-signal tools centered onSetup follows the usual MCP pattern — install or clone the server, register it in your client's configuration file, restart the client. The configuration blocks on this page cover the common clients.
Among the knowledge and memory options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Funplay Unity MCP's toolset — Category, GameObject, Hierarchy and 11 more — is a fair guide to whether it matches your workflow. It is maintained by FunplayAI; worth a glance at recent repository activity before you build anything load-bearing on it.
SyncDev reviews every entry in this directory against the project's own documentation before publishing, and revisits them as servers change.
| Tool | What it does |
|---|---|
| Category | Tools |
| GameObject | create_primitive, create_game_object, delete_game_object, find_game_objects, get_game_object_info, set_transform, duplicate_game_object, rename_game_object, set_parent, add_component, set_tag_and_layer, set_active |
| Hierarchy | get_hierarchy |
| Components | get_component_properties, list_components, set_component_property, set_component_properties |
| Scripts | create_script, edit_script, patch_script |
| Assets | create_material, assign_material, find_assets, delete_asset, rename_asset, copy_asset |
| References | find_references, find_broken_references |
| Mesh | get_mesh_info |
| Materials | get_material_properties, set_material_property |
| Files | read_file, write_file, search_files, list_directory, exists |
| Scene | get_scene_info, list_scenes, load_scene_additive, unload_scene, list_dirty_scenes, save_all_scenes, save_scene, open_scene, create_new_scene, enter_play_mode, exit_play_mode, set_time_scale, get_time_scale |
| Physics | physics_raycast, physics_overlap, physics2d_overlap_point |
| Particles | particle_control |
| Lighting | get_lighting_settings, set_lighting_settings, bake_lightmaps |
{
"mcpServers": {
"funplay": {
"type": "http",
"url": "http://127.0.0.1:8765/"
}
}
}Configuration as documented by the project. Restart the client after saving.
http://127.0.0.1:8765/ by default. - Local MCP server settings are stored in UserSettings/FunplayMcpSettings.json. - The package defaults to the core MCP tool profile to reduce tool-list noise for AI clients. core currently exposes 34 high-signal tools centered onA knowledge graph your assistant keeps between sessions — entities, relations and observations that persist.
Kill hallucinated APIs — version-accurate, up-to-date library documentation injected straight into context.
Your workspace, on speaking terms with AI — search, read and write Notion pages and databases.
A structured scratchpad for hard problems — stepwise reasoning with revisions, branches and visible logic.
Symbol-level code navigation, refactoring and memory for coding agents — the IDE brain your assistant has been missing.
Chat with your second brain — search, read and write vault notes through the Local REST API.