Ebitengine MCP Server

Record game state, capture frames and inspect build logs with sedyh’s MCP integration for Ebitengine games.

Local serverstdioGo

What is the Ebitengine MCP Server?

Record game state, capture frames and inspect build logs with sedyh’s MCP integration for Ebitengine games.

Project scope

The game must use the documented mcp.Wrap integration before the server can record its state. The README provides a Go server command and describes frame capture, logs and error inspection.

Maintainer documentation.