Control Blender from Claude and other LLMs through the Model Context Protocol
Control Blender from Claude and other LLMs through the Model Context Protocol
Control Blender from Claude and other LLMs through the Model Context Protocol (MCP). blendmcp lets an AI assistant inspect and edit your Blender scene: create and transform objects, apply materials, run Python, capture viewport screenshots, and pull in assets from PolyHaven, Sketchfab, Hyper3D, and Hunyuan3D.
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{ "mcpServers": { "blendmcp": { "command": "uvx", "args": ["blendmcp"] } } }Configuration as documented by the project. Restart the client after saving.
| Variable | Description | Required |
|---|---|---|
| BLENDER_HOST | Endpoint or connection string the server talks to. | Optional |
| BLENDER_PORT | Configuration value read at startup. | Optional |
Feed real design data to your coding assistant — layout, tokens and components straight from Figma files.
Integrates Figma's API with Claude and other Model Context Protocol (MCP) compatible clients, providing read-only access to Figma files and projects.
Generate game assets: sprites, animations, tilesets, sound effects, music, video and 3D models.
AI-Ready design system MCP: melta UI tokens, component contracts, 99 rules, check_html self-verify
Mozaic Design System (ADEO): tokens, components, icons, docs and style guides for any agent.
Architecture diagrams for your agent: draw on the live OpenFlowKit canvas or edit diagram files.