MCP server for interacting with the Aseprite API
MCP server for interacting with the Aseprite API. The aseprite mcp tools mcp server wraps that behind the Model Context Protocol, so an assistant can use it through 14 defined tools rather than through you.
A Python MCP server that gives AI assistants full control over Aseprite for creating pixel art and animated sprites.
Everything the assistant can do here goes through one of these:
Canvas — The Canvas tool exposed by this serverDrawing — All _at variants target a specific layer/frame and can create the cel on demand. Coordinates are sprite-globalText — Aseprite's Lua API has no text drawing, so glyphs are rasterised on the server and composited into the sprite. Two font backends are supportedLayers — The Layers tool exposed by this serverEffects — The pixel-art toolbox: clean outlines, palette-respecting blends, and shading variantsAnimation — The Animation tool exposed by this serverPalette — The Palette tool exposed by this serverTransform — The Transform tool exposed by this serverSlices — The Slices tool exposed by this serverTilemap — The Tilemap tool exposed by this serverInspection — The Inspection tool exposed by this serverQuality — The Quality tool exposed by this serverYou will need one environment variable: ASEPRITE_PATH. Keep credentials in your client's env block or a secrets manager rather than in a file you might commit.
uv package manager - Aseprite (set ASEPRITE_PATH in .env if it is not on your PATH)Setup follows the usual MCP pattern — install or clone the server, register it in your client's configuration file, restart the client.
Among the developer tooling options, the useful question is rarely "what can it do" but "what does it cost you to run" — permissions, credentials, and how much of your context its toolset consumes. Aseprite MCP Tools's toolset — Canvas, Drawing, Text and 11 more — is a fair guide to whether it matches your workflow. It is maintained by diivi; worth a glance at recent repository activity before you build anything load-bearing on it.
This entry was verified against Aseprite MCP Tools's own documentation before publication; SyncDev keeps the directory reviewed rather than auto-generated.
| Tool | What it does |
|---|---|
| Canvas | The Canvas tool exposed by this server. |
| Drawing | All _at variants target a specific layer/frame and can create the cel on demand. Coordinates are sprite-global. |
| Text | Aseprite's Lua API has no text drawing, so glyphs are rasterised on the server and composited into the sprite. Two font backends are supported: **bitmap** sprite-sheet fonts (the right choice for pixel art — glyphs are a |
| Layers | The Layers tool exposed by this server. |
| Effects | The pixel-art toolbox: clean outlines, palette-respecting blends, and shading variants. |
| Animation | The Animation tool exposed by this server. |
| Palette | The Palette tool exposed by this server. |
| Transform | The Transform tool exposed by this server. |
| Slices | The Slices tool exposed by this server. |
| Tilemap | The Tilemap tool exposed by this server. |
| Inspection | The Inspection tool exposed by this server. |
| Quality | The Quality tool exposed by this server. |
| Scene | The Scene tool exposed by this server. |
| Scripting | The Scripting tool exposed by this server. |
uv package manager - Aseprite (set ASEPRITE_PATH in .env if it is not on your PATH)| Variable | Description | Required |
|---|---|---|
| ASEPRITE_PATH | Filesystem location the server is allowed to use. | Optional |
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